And really it's not until you're playing on veteran that you encounter any sort of need for strategy in terms of what abilities to use and when.ĭiablo was similar in this regard, like the real game didn't start until you'd finished it completely at least once. And, to be fair, things do get a bit trickier in Act 2, but not by much. Yeah, when I first started I was nearly at the end the first act with 45 unused health potions. What's happening to normal difficulty? Why is it so easy on normal? You literally blast your way through enemies with little noĮffort, I hate to think what easy mode will be like. But you really need to be playing this on Veteran to even begin to get any challenge out of it. Some will go and grab buddies if you don't kill them fast enough, and you'll occasionally stumble upon areas that will activate a little wave mode.
#TORCHLIGHT 2 LIST OF IN GAME TIPS FULL#
The world is jam-packed full of enemies that are nicely varied with the occasional tough one thrown in. I did try this giant canon but I felt a little bit silly. I also liked that weapons aren't locked too much to particular classes, as well which is nice, as a caster I could still wield pistols, swords, cross bows, as well as wands and staffs, course. It made point allocation a little stressful when you're so spoilt for choice and character creation is essentially permanent, you can only respect your last three choices, but there's a really great sense of freedom that comes with it, too. Yeah, and it is great that you're not required to choose any of these if you don't want to. One created random events every so often in combat, like meteors or acid rain, another would randomly teleport enemies away for a bit of breathing room. But there are also random passive abilities you can choose to put points into as well, and I loved those. You can continuously build up the powers you have, or keep adding to your abilities for a wider range of attacks. My caster had Fire, Ice and Electricity elemental trees, I tried out all three then settled on electricity which, later on in the game let me do some serious damage with lighting storms and all sorts of cool stuff. My engineer was a lot of fun, his three tree options focused on offensive and defensive augmentations, as well as construction, which let me make things like canons, mines, and these little steam-powered robots that send out bursts of mana and health. Yeah, it actually promotes class replayability because you really could re-roll and play the same class in a completely different way. I missed that changeable rune-system from Diablo 3, which allowed you to chop and change certain attacks on the fly, but I still really enjoyed deciphering this system. The skill trees are packed with ability options and there are countless different ways you can spec each character depending on how you want to fight. I liked that these classes weren't your cut-and-paste run of the mill characters classes, Baj, so I was forced to break from tradition and I went spellcaster, which I actually really enjoyed. And finally the Embermage, an elemental spellcaster. The Berserker, who uses fast attacks, animal-inspired attacks and fist weapons. The Outlander, a nomadic ranged cowboy-type character who uses a few basic spells. There are four character classes to choose from this time around: The Engineer, a kind of steam punk-inspired melee fighter with some nifty gadgets. There's a decidedly cartoonier art-style here, and you may recognize the art style in the cut scenes as they were produced by the makers of Shank. So, a new set of heroes set off in pursuit of this new villain who is making a nice mess of everything. The Alchemist, one of the playable characters from the original game, can't resist the call of the ember within Ordrak's heart and is in turn corrupted as well. After destroying the evil beast Ordrak at the heart of the town's corruption, only his heart remained. It may not be as flashy-looking or graphically impressive, but it also comes at a fraction of the cost. But in spite of that, it manages to carve a little niche for itself by providing a similar experience for players that uses the best bits of its muse, while mixing in a few original ideas as well. Torchlight is, in more ways than you can count, a Diablo clone. And this time, we can do it with friends! Well, thankfully all is far from well in the mining town, so we must return there once again to battle those corrupted by the Ember. It was a great game with some great ideas, but made the fatal error of failing to include multiplayer, one of the main draw cards for dungeon-crawlers. The last time we visited the town of Torchlight, it had provided us with a much-needed top-down, click-to-loot distraction until the arrival of Diablo III.